Mara Yara
Mara Yara is the chief of the Yara clan on the island of Baramma Place Baramma The great jungle island east of Tarkdaara, separated from the mainland by the Bram Sea and home to the Bar., a towering Bar People Bar Towering, massively built, and engineered for high-load work and vertical terrain, the Bar are the strength line. of fifty-eight winters with iron-gray hair worn loose, a long silvered beard, and the unhurried authority of someone who does not need to raise his voice. He walks as if the village square belongs to him because it belongs to the village and the village belongs to his work. He is Sila Character Sila Sila is a young Bar girl of about twelve winters, daughter of Mara Yara, the chief of Yara Village on the forested island of Baramma, growing up among her people in the forest c...'s father, and when he speaks in council the room adjusts to him rather than the reverse.
Key traits
- Bar, male, fifty-eight winters old, 265 cm; massively built through the torso and shoulders, with sharp horn-spikes along the shoulder caps and upper arms.
- Deep ochre skin with dense mottling across shoulders, chest, and limbs; amber-brown eyes with dark gold flecks; long pale iron-gray hair and full silvered beard.
- Chief of the Yara clan of Yara Village Place Yara Village The centre village of the Free Clans on Baramma, a vertical settlement grown into the dense fern forest and the canopy above it: a forest that learned to speak. on Baramma; the gravitational center of the village's decisions.
- Carries a telescoping staff-spear as both walking staff and weapon; wears a heavy red wrap-kilt and a ceremonial gold belt as the insignia of his office.
- Principled and spare in public speech; delivers decisions with a single look and does not repeat himself.
- A protector of the village's children and guests, steady under pressure, and resistant to fear-driven compromise.