Timeline
- The Deep Past and the Three Great Extinctions Long before any living record, Elshore was shaped three times over by catastrophe. Two asteroid strikes and one unnamed collapse killed nearly all life on the planet across a span of tens of millions of years, birthing both moons and sundering the ancestral supercontinent. Only one sapient lineage survived the full arc to carry life forward into the ages of stone and metal.
- The Rise of the Iru and the Inarin Civilization From a Stone-Copper Age of scattered kingdoms the Iru emerged into a Bronze Age that would define Elshore for nearly two thousand years. The founding of the Inarin Civilization at the world's Year Zero marked the beginning of an empire of cities, knowledge, and industry that no age since has equalled in reach. Its language, its roads, and its understanding of the planet itself remain the substrate everything else is built on.
- The Engineering of the Peoples In the later centuries of the Inarin Empire, the Iru did not merely govern the world, they manufactured new peoples to run it. Two Iru corporations created four sentient servant lines across roughly a century, each engineered for a distinct role. These lines were meant to serve; instead, over generations, they became the peoples who would inherit Elshore.
- The Height of the Inarin Empire At its peak the Inarin Empire was a world unto itself: cities across Northland, a moon-based space programme, an orbital satellite network, an engineered-sentient workforce, and a Sentinel programme capable of fielding tens of thousands of autonomous combatants. It was also an empire that believed its own architecture was permanent. That belief was the seed of everything that followed.
- The Coming of the Meir and the Breaking of the Senate The Meir arrived as refugees and became a fault line. Their settlement was granted without Senate approval, their technology outpaced the empire's own, and when the Parliament moved to enslave them as it had enslaved everyone else, the attempt failed, the first time Inarin's force had been met with something stronger. That failure was a signal to every servant line watching.
- The Long Decline and the Chaos What the empire called order, the peoples it built called slavery. The Chaos was not a sudden collapse but a generational war: ninety-eight years from the first outbreak to the last retreating Iru army, from the Senate's catastrophic decree to the hibernation of the last Serton of Inarin. When it ended, a world that had been ruled by its own creators for nearly two thousand years was ruled by the people those creators had made.
- The Great Flight and After the Chaos The Chaos ended not with a treaty but with a disappearance. The Iru chose hibernation over surrender, sealing themselves into stasis capsules across the crumbling cities of their empire. Most never reached the moon they were promised. The rebellion succeeded; the Maan empire rose from the ruins; and a new calendar began, After the Chaos, Year One. The present age of the world is AC 50.
- The Later Mythic Age Beyond the AC 50 present lies a horizon the world cannot yet see, a future age reached only in vision and dream, glimpsed in fragments by those the old systems have marked. Around AC 350 and the years beyond, something changes: the glass that has held the old world in suspension since the Chaos is no longer whole. What emerges from that breaking is the question the age inherits.